Minimalistic Emergent Pass & Play browser-based strategy game.
Made by Imperiālis Studios
Multiplayer Hotseat 11KB • No assets & ads Turn-based deterministic Civilization Building Military & Logistical & Economic systems Armies • Infrastructure • Population 2 Teams • 2 Gamemodes Emergent Doctrine • All on the map Made for Mobile • Made on mobile
===SELECTION===
Tap on Any Unit
Selected Unit has goldenrod border
===MOVEMENT===
⇐⇒⇑⇓ : Move Selected Unit[☒/⧊]
===INTERACTION===
⊞ : Build Infrastructure [Requires ⧊/⚒]
⚔ : Arm Troops Requires [Requires ⚒]
♨ : Increase Citizens [Requires ⚒]
⇆ : Swap Turn
[Victory Condition ⇒ Bankrupt Opponent] ===ICONS=== ⁂ : Barren Tile : Infrastructure < 0 ☒ : Army Tile : Troops > 0 Moveable ⌂ : Settlement Tile : Infrastructure > 0 ⧊ : Citizen Tile : People > 0 Moveable ⚒ : Worker Tile : People > 0 & Infrastructure > 0 Moveable • : Land Tile : Troops = 0 & People = 0 & Infrastructure = 0 [Inactive Tile [Action Used This Turn] ⇒ White]===FORMULAE===
===DEFINITION=== [Every Turn [t] for all Tiles [i]] s = Spending edu[i] = Population infra[i] = Infrastructure army[i] = Spending ===OUTPUT=== ⇒Population Income : If Tile is [⧊], Revenue = 1 ⇒City Revenue : If Tile is [⚒]: Revenue = Floor(edu[i] * infra[i]) ^ 0.5 ⇒City Upkeep : If Tile is [⚒] Expense = Floor(Log2(infra[i]) ^ 0.2) Infrastructure Degradation = Floor((Log2(infra[i]) ^ 2) ^ 0.01) * 0.1 === INVESTMENT === ⇒Build Infrastructure [⊞] Expense = Floor(edu[i]). Improvement = Ceil(edu[i] - 1) to Infrastructure. Population = 0. Increase Population [♨] Expense = [s]. Population = Floor([s] / (edu[i] ^ 1.1) * 10) / 10 === MILITARY LOGISTICS === ⇒Conscription [⚔] Costs [s]. Troop Pool Increase = (army[i] + [s]) + 1 Population = (edu[i] ^ 0.5) + 1 ⇒Supply Attrition [⇐⇒⇑⇓] If Tile is [☒] Upon Movement : Expense = -(Log2(army[i]) ^ 2) Army Degradation = -(Log2(army[i]) ^ 2) ⇒Conquering Tiles : If Tile is [⚒/⌂] Infrastructure Degradation = infra[i] ^ 0.75 ⇒Conquering Units If army[i] > army[target] Army Degradation = army[target] army[target] = 0